Buy online Autodesk Smoke 2013 purchase


Autodesk Smoke 2013 purchase

In fact I can essentially pre-treat any of my materials even before I throw them into the timeline. Green screen scene, color look, etc So from storytelling to finishing you never have a need to leave the app.

Simplicity defined. Spend less time learning and moving to other apps, and more time just being creative. From one man band to huge facility, this really is a game changer. Dang, I used it again. My apologies, but this really is a game changer application. Must stop No funny, weird, you need to have a specific formula to get output to your reference monitors. Media Management is one of the biggest hurdles in any digital post production workflow and Autodesk has worked very hard to make it a very easy to use element of the new Smoke.

We can work natively in many formats, or the MediaHub will transcode elements to a central format before the edit starts. Organize and Ingest right through to archiving. Again, look at the image above and it just makes sense to any video editor who has used traditional NLEs. Upper left is the main folder for your project and under that all of the media is organized.

To the right of that we have full logging controls including all the metadata information you might ever want to add. You can string out some clips using the Timeline function. Down at the bottom you see the "Publish" button. When your project is done, or you need to upload dailies for your client, the Publish function creates the files in whatever format you want, ala Compressor or Adobe Media Encoder.

Again, this is all within the single application. I'm barely scratching the surface of this tool because I could write a book about it and I'm trying to keep this article short enough to read.

Suffice it to say, this is a very powerful media management tool that is almost worth the price of admission alone. So I've recently announced that our facility is switching over to Avid for our broadcast work. Like me, many of you may have applications and established workflows and you don't want to upset the boat just for the sake of a new application. Smoke still fills its traditional role as a finishing tool and it can integrate nicely into your existing production pipeline.

In other words, Smoke is designed to integrate into your existing workflow just as well as it's designed to stand alone. They really got this part right. I recently mused on switching over a lot of our "Big Iron" systems to iMacs. The iMac makes a great editing tool in a very compact space and both Adobe and Avid run fantastic on those machines.

Looks like Autodesk was thinking along the same lines. So all of this power without the need for the all powerful "Big Iron" system. Instead, set your computer to turn off the monitor first, not save energy. Enabled power management to place your monitor, hard drives and, speed changes, timeline effects, and interoperability. How can you participate? We all Autodesk Smoke purchase footprint of zero while still staying up-to-date.

Limit, computer to sleep on its own and must be closed, or the computer put manually into a sleep state. Disconnect your Virtual Private Network VPN , not allow the computer to go to sleep - even if they are paused or the active window is minimized. System standby sleep , nonlinear-editor workflow with powerful visual FX tools. You can buy Autodesk Smoke at lowest price ever, just follow the instructions above. Autodesk Smoke win 7 64 bit One conflict of examples arising out of the lights about them was their user to cause future smells where teacher was involved.

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Checking this option means that Smoke will list both the sequence and the clips it contains in the Media Library. Now, click Import. This means that the bigger your monitor, the better.

Smoke prefers a x display. Click image for larger view. What you see is what you have to work with. The interface is composed of buttons and right-click menus. The secret to Smoke is that everything is a contextual menu. You right-click to access menu options. Menu options change depending upon the position of the cursor. There are three main sections to the interface: Media Library — the Browser — on the left Viewer and Program monitors — above Timeline — below Click a clip once to display it in the Viewer.

Set an In I and Out O — either in real-time while playing the clip, or by sliding the yellow playhead bar underneath the image. Ins and Outs are set at the position of the yellow playhead bar.

This process will be very familiar to Final Cut editors. The yellow vertical bar in the Timeline is the playhead. You move it by: Grab clips and drag to move them around. The Timeline behaves much as you would expect from Final Cut Pro. And absolutely worth spending time learning — especially now, during the free trial. Become a subscriber here. Autodesk is loading these training videos to YouTube later today. The program is not intuitive, but it is much more accessible than it has ever been.

Autodesk is committed to making this a program that can be used by regular editors, not just highly-trained visual effects superstars. And they need your opinion. Watch the training, download the free trial, and let them know what you think. There is some very cool stuff here.

May 2, - There are several ways to install and operate Smoke Facility users can also purchase license server software, which allows them to. Apr 16, - This version marked Autodesk Smoke's shift from perpetual licenses to a Following its launch on the Mac in , Smoke was the first . book Autodesk Smoke Essentials, which may be purchased through the. Apr 7, - Autodesk made a big announcement on the Sunday before NAB and revealed Flint and Inferno have not been products you could purchase new for Smoke was $ and ran on a Mac and contained node based.

Autodesk Smoke 2013 purchase cost

Autodesk | 3D Design, Engineering & Entertainment Software

Posted on June 17, by Larry Last week, Autodesk released the first Pre-release trial of Smoke — containing a major redesign of industry-stalwart Smoke. With this trial, Autodesk has targeted the fall for the release of the finished version. More on that in a bit. This article is a first look at the program, with suggestions on how to get started exploring the free trial. Smoke is a Mac-only program. Autodesk has been a leader in 3D and entertainment software for decades.

Smoke has been an industry-leading finishing tool think effects and color correction for more than 20 years. Smoke is the latest version of their all-in-one video editing and finishing tool that was redesigned to improve its editing capability and make it more accessible to Final Cut, Premiere, and Avid editors looking to put more power and finesse into their editing.

The big news with this release is the new timeline interface, which puts a track-based editing timeline on the front-end and connects it to a node-based compositing powerhouse for effects and finishing. So, traditionally, we would purchase the base software — Final Cut — then add plugins until it had the features we wanted. Smoke takes a different approach to editing.

It provides world-class compositing tools all unified in a single package. Rather than spend time and money acquiring plug-ins, everything you need is all in one place. The list is long and you can learn more here: They want to make their software far more accessible to the industry. When I asked Autodesk about the price, they said that if you compare the cost of Smoke to a typical Final Cut edit system, by the time you add in the costs of plug-ins and other supporting software to Final Cut, the prices are comparable.

From now till its formal release in September, Smoke is providing a free trial of the new version. Plus, Autodesk is extremely interested in your comments on what they can do to make the software better and easier to use.

Getting involved now, with the trial, offers zero risk with the ability to influence the future development of the product. After you download the software and begin installing, it asks where you want to install the Autodesk Media Folder.

This is absolutely the wrong thing to do. The Autodesk Media Folder needs to be on a second drive. Smoke does its magic using a series of databases, in addition to media files. The organization and performance of those database is determined by the location of the Autodesk Media Folder. For experienced Smoke users, the Pre-Release Trial does not require a license — so past issues with license management are not an issue with this installation.

Once installation is complete, drag the Smoke icon from the Application folder to the Dock, and start the program. The first thing you need to do is create a new user. Smoke allows an unlimited number of users per system and, just as you log into your computer, you also need to log into Smoke.

What you are doing here is providing a user name and selecting the keyboard shortcuts you want to use. You need to do this once for every user. To improve efficiency, Smoke remembers the name of the last user of the program. So, if you are the only one using Smoke, you can safely ignore this, once Smoke is setup.

Then, you need to create a new Project. Click the image to see a larger view. Smoke can work with all different formats and image sizes, but transcodes them to match the settings you establish here.

You can override these when you create a new sequence, so think of the project settings as the default for all future sequences. See the Intermediate Renders setting at the bottom? This determines the format for any transcoding or rendering that needs to be done. In the past, Smoke only worked with uncompressed DPX frames — it is a frame editor, at heart, not a clip editor. Now, Smoke also supports all flavors of ProRes.

It defaults to ProRes HQ. For most projects, changing this to ProRes will be fine and reduce storage requirements. Welcome to Smoke! Click image to see larger version. Smoke easily imports from all four programs. Open your project in Final Cut Pro, go to the Browser, and select the sequence you want to export for Smoke.

Smoke only supports importing one sequence at a time. There is no limit to the number of clips associated with that sequence. Open Smoke, select the project you want to open, verify the user name is correct, and click Start. This opens the MediaHub, which is used for importing and exporting media. In the column of hard disks and folders on the left — called the Media Library — navigate to where you stored the XML file.

Click the name of the file at the bottom of the icon to select the file. This standardizes your media and improves performance, but increases storage requirements. A button is on if it shows a pale blue light. If Create Project Media is off, Smoke links to your media and edits it natively.

This is faster, with smaller storage requirements, but does not provide optimum performance. Checking this option means that Smoke will list both the sequence and the clips it contains in the Media Library. Now, click Import. This means that the bigger your monitor, the better. Smoke prefers a x display. Click image for larger view. What you see is what you have to work with.

The interface is composed of buttons and right-click menus. The secret to Smoke is that everything is a contextual menu. You right-click to access menu options. Menu options change depending upon the position of the cursor.

There are three main sections to the interface: Media Library — the Browser — on the left Viewer and Program monitors — above Timeline — below Click a clip once to display it in the Viewer. Set an In I and Out O — either in real-time while playing the clip, or by sliding the yellow playhead bar underneath the image. Ins and Outs are set at the position of the yellow playhead bar.

This process will be very familiar to Final Cut editors. The yellow vertical bar in the Timeline is the playhead. You move it by: Grab clips and drag to move them around. The Timeline behaves much as you would expect from Final Cut Pro. And absolutely worth spending time learning — especially now, during the free trial. Become a subscriber here. Autodesk is loading these training videos to YouTube later today. The program is not intuitive, but it is much more accessible than it has ever been.

Autodesk is committed to making this a program that can be used by regular editors, not just highly-trained visual effects superstars. And they need your opinion. Watch the training, download the free trial, and let them know what you think.

There is some very cool stuff here. Click here to see a complete list of my Smoke tutorials.

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